Sets(EN)
129–144/571개 결과 표시
Dreamer’s Mantle
2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and restore 1058 Magicka. This effect can occur once every 7 seconds.
Type: Overland
Location: Stormhaven
Style: High Elf
Obtainable items:
Jewels
Weapons
Light Armor
Dreugh King Slayer
2 items: Adds 129 Damage
3 items: Adds 129 Damage
4 items: Adds 657 Critical
5 items: Gain Major Brutality and Sorcery at all times, increasing your Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
Type: Dungeon
Location: Fungal Grotto I, Fungal Grotto II
Style: Dark Elf
Obtainable items:
Jewels
Weapons
Heavy Armor
Dro’Zakar’s Claws
2 items: Adds 1487 Penetration
3 items: Adds 657 Critical
4 items: Adds 129 Stamina Recovery
5 items: Adds 129 Damage, For every bleed effect you have on an enemy, increase your Damage by 103 against them.
Type: Dungeon
Location: Moongrave Fane
Requires DLC: Scalebreaker
Style: Moongrave Fane
Obtainable items:
Jewels
Weapons
Medium Armor
Druid’s Braid
1 item: Adds 1206 Maximum Health
2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: Adds 1565 Maximum Magicka
6 items - Adds 1565 Maximum Stamina
7 items - Adds 1722 Maximum Health
8 items - Adds 1565 Maximum Magicka
9 items - Adds 1565 Maximum Stamina
10 items - Adds 1722 Maximum Health
11 items - Adds 1565 Maximum Magicka
12 items: Adds 1565 Maximum Stamina
Type: Craftable
Location: High Isle and Amenos
Traits needed to craft: 7
Requires DLC: High Isle
Obtainable items:
Jewels
Weapons
Light Armor
Medium Armor
Heavy Armor
Durok’s Bane
2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and Health Recovery by 16%. This effect can occur once every 7 seconds per enemy.
Type: Dungeon
Location: Selene's Web
Style: Redguard
Obtainable items:
Jewels
Weapons
Heavy Armor
Earthgore
1 item: Adds 4% Healing Done
2 items: When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
Type: Monster Set
Location: Bloodroot Forge, Urgarlag
Requires DLC: Horns of the Reach
Style: Undaunted
Obtainable items:
Light Armor
Medium Armor
Heavy Armor
Ebon Armory
2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Increases your Max Health by 1000 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
Type: Dungeon
Location: Crypt of Hearts I, Crypt of Hearts II
Style: Soul Shriven
Obtainable items:
Jewels
Weapons
Heavy Armor
Elemental Catalyst
2 items: Adds 1096 Maximum Magicka
3 items: Adds 657 Critical
4 items: Adds 1096 Maximum Magicka
5 items: Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%. An enemy can only have one stack of each Elemental Weakness at a time.
Type: Dungeon
Location: Stone Garden
Requires DLC: Stonethorn
Obtainable items:
Jewels
Weapons
Light Armor
Elemental Succession
2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Damage
4 items: Adds 1096 Maximum Magicka
5 items: Whenever you deal Flame, Shock, or Frost Damage, you gain 492 Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
Type: Arena
Location: Maelstrom Arena
Requires DLC: Orsinium
Style: Malacath
Obtainable items:
Jewels
Weapons
Light Armor
Elf Bane
2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Damage
4 items: Adds 129 Damage
5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds.
This effect does not work with beam or channeled effects.
Type: PvP
Location: Cyrodiil, Vlastarus Elite Gear Vendor
Obtainable items:
Jewels
Weapons
Heavy Armor
Embershield
2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you complete a fully-charged Heavy Attack, you increase your Physical Resistance and Spell Resistance by 3300 and deal 807 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.
Type: Dungeon
Location: City of Ash I, City of Ash II
Style: Daedric
Obtainable items:
Jewels
Weapons
Heavy Armor
Encratis’s Behemoth
1 item: Adds 1096 Maximum Magicka
2 items: Dealing Flame Damage to an enemy grants you Behemoth's Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.
Type: Monster Set
Location: Black Drake Villa
Requires DLC: Flames of Ambition
Obtainable items:
Light Armor
Medium Armor
Heavy Armor
Enervating Aura
2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 129 per player hit. This effect can occur once every 15 seconds.
Type: PvP
Location: Cyrodiil
Obtainable items:
Weapons
Jewels
Heavy Armor